![]() ![]() MORE ELABORATE STORY AND DEEPER CHARACTERS: a vastly enriched storyline, hundreds of side-quests boasting over 30 completely new characters, each getting more attention than before with their own story to discover, as well as the return of a few familiar faces for fans of the series. Key Feature CUSTOMIZE AND BUILD YOUR WORKSHOP: You'll have an intricate set of machines that all work together to produce parts of huge structures for the town that you assemble piece by piece, or head to your worktable to craft hundreds of unique items that can help out individual townspeople or be placed throughout your own homestead.ĮXPLORE THE OPEN WORLD: You'll explore the vast deserts surrounding Sandrock, diving into ruins to find ancient relics from the Old World, facing the dangers of dungeons and their denizens, then return to your homestead with encumbering bags of treasure in tow. It’s up to you and your trusty toolset to gather resources, build machines, and fix up your workshop into a well-oiled production machine, and save the town from the jaws of economic ruin, as well as a few other unexpected complications. ![]() You'll take a job offer in the city-state of Sandrock, assume the role of a fledgling Builder being sent to a wild and rugged townscape. My Time at Sandrock-Just like My Time at Portia, takes place in a wholesome post-apocalyptic world around 300 years after the Day of Calamity. Click the 'Get' button then you could get the latest best deals at GameDeal. You can download My Time At Sandrock Demo and top steam games with GameLoop to play on PC. It is not pointless by any stretch of the imagination, it got them feedback all packed up in a short amount of time and it reduced the odds of anyone bothering to data mine to see if the demo was half hazardly put together where it includes more then it lets on.My Time At Sandrock Demo, is a popular steam game developed by My Time At Sandrock Demo. It is not unheard of for demos to include entire games where tweaking one single data value turns the demo into the full fledged game, so this is yet another possible reason why it was some limited. Just enough of a taste to get given feed back while not so much of a taste as to making people grow bored of doing the exact same x hours of content over and over before release, it is a demo you play once or twice and you are done, pleased and waiting for the final product.Īnother reason why they may have made it a limited time demo would be maybe to keep their kick starter patrons happy since they are being given 1 month prior to EA to be allowed to put out beta access videos, part of the reward for being an early adaptor.Īnd one more reason would be due to the very first thing I said about how demos take resources away from developing the actual game, with that being said it is entirely possible that the demo was done quickly and lazily where changing a single setting in an ini file may give you full access to the beta and that single line in the ini could be the only difference between "Here is what you can access in the demo" and "here is what you can access in the beta", they could have limited the demo knowing that if someone digs around in the demo long enough they might just find the whole beta, which again would piss off the kick starter patrons. One reason for this method would be to get as much user input condensed into one small package so everyone tries it as the same time so you can get good feedback in a short period of time as a pose to having people wait weeks to bother trying it. Secondly there are a few reasons you might do a demo this way, it is not uncommon just they normally don't use the word beta and instead use terms like test weekend or what not. Let's start off by stating the following of let's be fair creating demos takes away from resources that could be put towards creating the game so the fact there was a demo at all was nice. ![]() Originally posted by minicats:What's the point of making a demo like this? ![]()
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